....Yeah, you put a fine point. Which is exactly the problem too. One  thought knowing one aspect is enough, then another thought it isn't,  then another believes it's a waste of time to know about that matter at  all. But then, defining them would cause similar (or different,  depending on how you look at it) problems... It's quite difficult, I  guess. And good point about connotation and denotation too! Well..I  guess if you put everything into denotation-type phrases (aka defining  them to hell and back) there's bound to be disappointed people.
Agreed, it'd be an entirely different thing between building knowledge  about a culture and building the culture themselves. I'd done a similar  thing (only concerning Japan) and I found myself...baffled, because of  the clash between the culture people presented-- a mere observation in  shape-- and what I'd known, and then the rest were horrible  'fill-in-the-blanks'. Knowing about a culture, in this case, would be in  an entirely different level compared to understanding it. I would say  even a slight change of perspective would cause a difference in  perception and giving values to each culture. :|
I agreed about the bigotry part. Not the same concept but definitely  related. 
Aaah. I see. =) I often find myself only playing once, going towards  -the- perfect ending. XO Multiple endings interests me though,  especially one that has buildups and different 'ways', not merely  depending on one final choice in one perfect moment. For instance, when  you had to choose a side. (Soul Nomad and the World Eaters had this  choice presented at the beginning of the game, when you can go and  becoming the villain for teh lulz.) Regarding for your character's  proper motivation...yeah, I can see how it'd be somewhat senseless  (kinda numb to it myself, I guess.) It must have been very hard to drill  in that case. D: 
Ah, yep; it definitely has some similarities with Trance. Of course, the annoying thing is they set it on a loop....so you kinda get used to listening to them-- then fade! WHAT! It didn't happen in the game! What game soundtracks do you usually listen?
Aaah. Shinra building (and the world map..part..) is a bit, well, disconcerting indeed.