VH
Variable Hybrid
- MBTI
- NFJedi
www.wizards.com/dnd/class/index.asp
"Everything my god needs to say to you can be said with my weapon."
In secret temples far from bustling cities and priestly hierarchies, orders of esoteric warriors train their initiates in ancient traditions now forgotten or forbidden by most religious organizations. The champions of these orders are avengers—deadly weapons in the hands of their gods, imbued with divine power through secret rites of initiation. In battle, avengers swear to execute divine vengeance, entering a mental state that gives them unerring focus on a single enemy.
As an avenger, you were trained in a monastery, initiated through secret rites, and imbued with the power to smite your god's foes. You might be a disciple of Ioun, sworn to hunt and exterminate the minions of Vecna until you one day face the Maimed God. You could be an agent of the Raven Queen, bringing death to those who would defy your mistress. Or perhaps you serve Bahamut as an agent of justice, bringing ruin to tyrants and oppressors. The organizations devoted to your god might view you as a heretic or a hero, but you answer only to your god and to the vows you swore upon your initiation as an avenger.
Where will those vows lead you? One thing is certain: Doing the will of your god is never easy and never free of peril.
One answer of difference...
"I am the righteous shield of Moradin and a sword in his mighty hand! I fear no evil!"
Paladins are indomitable warriors who've pledged their prowess to something greater than themselves. Paladins smite enemies with divine authority, bolster the courage of nearby companions, and radiate as if a beacon of inextinguishable hope. Paladins are transfigured on the field of battle, exemplars of divine ethos in action.
To you is given the responsibility to unflinchingly stand before an enemy's charge, smiting them with your sword while protecting your allies with your sacrifice. Where others waver and wonder, your motivation is pure and simple, and your devotion is your strength. Where others scheme and steal, you take the high road, refusing to allow the illusions of temptation to dissuade you from your obligations.
Take up your blessed sword and sanctified shield, brave warrior, and charge forward to hallowed glory!
This is no surprise, since I have always wanted to play a character that is a mix of these two classes. I always loved the Paladins' spiritual approach to being a warrior, powered by their holy deeds, but I always wanted to play more of a martial artist type of Paladin. However, I think the Avenger is a little too fanatical and violent for my liking. Maybe I'll tinker with the Avenger class a little and see if I can't come up with something interesting... like an Avenger who will never use injuring force (subdual damage) on non-evil targets, and will only use lethal force on targets that are undead, demons, etc. Hmmm... yeah... I think I'm on a tangent here...

"Everything my god needs to say to you can be said with my weapon."
In secret temples far from bustling cities and priestly hierarchies, orders of esoteric warriors train their initiates in ancient traditions now forgotten or forbidden by most religious organizations. The champions of these orders are avengers—deadly weapons in the hands of their gods, imbued with divine power through secret rites of initiation. In battle, avengers swear to execute divine vengeance, entering a mental state that gives them unerring focus on a single enemy.
As an avenger, you were trained in a monastery, initiated through secret rites, and imbued with the power to smite your god's foes. You might be a disciple of Ioun, sworn to hunt and exterminate the minions of Vecna until you one day face the Maimed God. You could be an agent of the Raven Queen, bringing death to those who would defy your mistress. Or perhaps you serve Bahamut as an agent of justice, bringing ruin to tyrants and oppressors. The organizations devoted to your god might view you as a heretic or a hero, but you answer only to your god and to the vows you swore upon your initiation as an avenger.
Where will those vows lead you? One thing is certain: Doing the will of your god is never easy and never free of peril.

One answer of difference...

"I am the righteous shield of Moradin and a sword in his mighty hand! I fear no evil!"
Paladins are indomitable warriors who've pledged their prowess to something greater than themselves. Paladins smite enemies with divine authority, bolster the courage of nearby companions, and radiate as if a beacon of inextinguishable hope. Paladins are transfigured on the field of battle, exemplars of divine ethos in action.
To you is given the responsibility to unflinchingly stand before an enemy's charge, smiting them with your sword while protecting your allies with your sacrifice. Where others waver and wonder, your motivation is pure and simple, and your devotion is your strength. Where others scheme and steal, you take the high road, refusing to allow the illusions of temptation to dissuade you from your obligations.
Take up your blessed sword and sanctified shield, brave warrior, and charge forward to hallowed glory!

This is no surprise, since I have always wanted to play a character that is a mix of these two classes. I always loved the Paladins' spiritual approach to being a warrior, powered by their holy deeds, but I always wanted to play more of a martial artist type of Paladin. However, I think the Avenger is a little too fanatical and violent for my liking. Maybe I'll tinker with the Avenger class a little and see if I can't come up with something interesting... like an Avenger who will never use injuring force (subdual damage) on non-evil targets, and will only use lethal force on targets that are undead, demons, etc. Hmmm... yeah... I think I'm on a tangent here...
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