Here's some interesting and rather entertaining "dystopian society vs type" reading. Get ready for a lengthy post...
Idealists (INFJ, ENFJ, INFP, ENFP):
The Idealists keep dystopias real. Neither content to parrot slogans or kill for mere sport, they seek to instill their dogmatic vision for humanity into the very souls of the Free and Happy People. For these NFs (who make up the core of the secret police) mere outward conformity is insufficient. Citizens must love the Machine with all their hearts, and a single dissenting thought is cause enough for reeducation. When the Idealist sits down with a suspected deviant and gazes deep into their eyes, there is no hiding the truth. The Citizen will begin to babble out all their crimes, weeping. Then it’s off to the Obedience Center for a chip.
It is the NFs who are responsible for the dystopia’s symbolism, its art, its deepest held beliefs. They are the writers of dogma and the fanatics who obey said dogma with religious fervor. Never content merely to follow orders, they seek to go beyond the call of duty and inspire others to do likewise. The authorities approve of such initiative, though it can make them slightly uneasy. There is just something a bit…unnerving about a subordinate who will passionately carry out each directive you give, yet unhesitatingly report you to the secret police at the slightest sign of incorrect thought. “Nobody’s perfect,” the supervisor mutters as they carefully go over their paperwork to make sure they correctly capitalized every instance of “Joy of Obedience.” Deviants have been sent to the Obedience Center for less, and the NF is always watching.
Curiously, it is the Idealists themselves who most strongly resist reprogramming. As fanatical in their disobedience as in their obedience, they prefer martyrdom to compliance, and may actually succeed in resisting the regime’s “foolproof” reeducation techniques. Indeed, it is a source of bafflement to the authorities as to who the Prophet who is spreading insidious propaganda among the Soulless could be, for surely the individual in question could not be a Soulless themselves.
Even if the regime does succeed in killing the rogue Idealist, it won’t be the end of things. The NF dystopia survival plan is to die and become a symbol, thereby inspiring millions to remember their lost humanity. As the Idealist stands inside the Disintegration Chamber, a flower held in their hands, they vow, “I am but a dying spark, yet when I fall I shall set a thousand souls aflame.”
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Rationals (INTJ, ENTJ, INTP, ENTP):
In a dystopian scenario, Rationals are the temperament most likely to die screaming, “I have free will!” Which is ironic, under the circumstances.
No one designs utopian paradises like the Rationals. Fascinated by sociology, political systems, genetic engineering and technology, Rationals are never content to leave things as they are. A new system, that is what is needed, one that will have no crime, no hatred, no war—one where citizens will be happy in their chosen place. Naturally the place in question won’t be chosen by the citizens themselves. People are too stupid to know what is best for them, so the NT will carefully design an algorithm that will figure it out on their behalf.
Of course, some citizens will fail to appreciate the benefits of the Rational’s ingenious system. These disruptive people will have to be brought around to the correct way of thinking. They will leave the Obedience Center with a smile on their faces, grateful to have been shown their error.
The technocratic Rationals are responsible for much of the software that underlies dystopias. They will give everyone a number, a tracking chip, and a pocket-sized monitoring device that makes calls, sends texts and plays fun games while also recording everything the citizen says and does. Nobody will be upset by this, so long as the Rational provides adequate bloodsport. Naturally the citizens will watch the Games on a smart TV which records everything they say and do. (Even the toaster is recording everything they say and do.)
Of course, sifting through all that stored up data is a big task. So the Rational will create a master computer (“the Machine”) which will search for key words like “freedom of thought” “self determination,” “dignity of mankind,” etc. to sift out the dissidents. The Machine is infallible, and everyone who receives an automated print out ordering them to report to the Disintegration Chamber is almost certainly guilty. Those who say they are not guilty are deviants.
Is free will such a high price to pay for the bliss of perfection? Unfortunately, some Rationals seem to believe that it is. Brittle and unyielding, they cling to their delusions of selfhood until the bitter end. Nothing is more pathetic than the sight of another NT being dragged off, yelling, “Wake up! We are puppets to the Machine! Puppets!” As if anyone cares; there’s a deathmatch on TV tonight.
When the NT emerges from the Obedience Center, they will gladly take up their role in the society as a loyal citizen. These are the intellectuals who come up with philosophies that inform the dystopia’s societal architecture; the brilliant genetic engineers who modify fetuses for their future role in the genius Master class, the obedient Worker class, and the abased subhuman class; and the trusted technicians who maintain the Machine in perfect working order.
Is free will such a high price to pay for the bliss of perfection? “Absolutely not,” the Rational says, smiling broadly. “Absolutely not.”
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Guardians (ISFJ, ISTJ, ESFJ, ESTJ):
Guardians, more than any other temperament, strive to maintain time honored values and traditions. But what if their home city ends up turning into a techno-dystopia, like one of those ones where the Machine dictates all aspects of life according to some Rational’s bizarre social theories? Naturally the Guardians will be suspicious of this brave new system. The SJs are the most cautious temperament, and it’s their full-time job to protect us from our stupid new ideas. But if the government throws around the words, “sacrifice,” duty,” and “end to all war and suffering” then the Guardians may eventually succumb, to their own regret.
Oddly enough, the Guardians seem to be the best at surviving in these type of dystopias. Where other types will go insane breaking themselves against the system, the Guardians will grudgingly pledge their eternal loyalty to the Machine and become trusted citizens.
Quick to earn the perks that come with good behavior, they will soon memorize all the slogans and hand gestures that give each dystopia its color and charm. The Guardians will have the neatly pressed uniforms, the cyborg eye implants, and the full body armor with the faceless, inhuman helmets. They make sure to capitalize the right letters on phrases like “Compliance Assistance Device,” and never fail to close a speech with a sincere approbation of the Machine’s wisdom.
As one might expect, the Machine appreciates the SJs’ faithfulness and attention to detail.
It will reward them by letting them serve in the Elite Guard and run the brainwashing machinery. Eventually the Machine will even come to believe that the Guardians love and appreciate It. Alas.
What the machine doesn't understand is that the Guardians are life's ultimate reactionaries, and they never forget. While everyone else succumbs to mass amnesia, the Guardians will faithfully keep on passing on their whispered memories of the Old Ways to their children and grandchildren. It is the SJs who have attics crammed with banned books and cellars full of Abnormal children. They seem like so reliable and steady, yet they are a ticking time bomb.
Which is all to say that the Machine will feel deeply betrayed when the SJs desert en masse at the first cry of “We must restore the Old Ways!” Apparently It was under the impression that a mere four hundred years of brainwashing would be enough to make the Guardians forget the proud traditions of their ancestors. Good luck with that. The only dystopias the SJs approve of are the ones that attempt to replicate the good old days, where families sat around listening to the radio together and candy cost a penny. But the Machine just doesn’t understand.
“Those Rationals,” the Guardians say, clucking their tongues as they hack the Abomination to pieces. “Honestly!” The Machine’s last, tormented word is, “Whyyyyyyyy?”
So another post-apocalyptic paradise pops like a soap bubble. After proudly destroying the Machine, the Guardians will set about getting things back to normal. The last word on the situation is provided by the SJ liberator who started the rebellion: “It’s hard to get good dystopias these days.” Such is the Machine's final epithet.
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Artisans (ISFP, ISTP, ESFP, ESTP):
Do Artisans survive well in a dystopia? It all depends on the dystopia. The SPs have a low tolerance for the tight control that is characteristic of so many post-apocalyptic havens, and often wind up with a chip in their heads to help them comply. That, or they’ll end up drugged, which is okay with them if the drugs are good. Let’s just say that the Artisans aren’t likely to win any “Citizen of the Year” awards.
No, where the Artisans truly excel is in dystopias that give us what we want—bloodsport—rather than trying to teach us an abject moral lesson. Give us the thrilling chases through the Maze! Give us blood spilled on the gleaming panels of the arena! Give us all-out slaughter in the Testing Grounds! Life is but a game, and the only rule is survival of the fittest.
Yes, the SPs do enjoy sports dystopias. The government values their skill in slaying dissidents in deathmatches, and of course the Artisans are grateful for the chance to hunt people through the Game Chambers. Not for the SPs is complicated dogma or the abstract philosophy—all that is required is a constant flow of lethal excitement. The Artisans will revel in the roar of the crowds.
Yet while SPs are the heart and soul of bloodsport-based dystopias, they are also its downfall. Constant adulation can go to a gladiator’s head, and the Powers That Be will find themselves in a difficult place if they allow any one fighter to become too popular. Swollen with egotism, the Artisan will come to expect special treatment. It’s as if they think they are somehow above the system. Eventually the Game Master will have no choice but to give the gladiator the Talk. They will tell the SP that they are nothing—just a cog in the machine to be replaced whenever the Masters choose. Make trouble, they warn, and you’ll end up in the Games with the rest of the dissidents. Then, having squashed the gladiator back into their place, they dismiss them with a contemptuous gesture.
When your system of justice is based on having gladiators kill deviants, it can be a real problem when your best fighter happens to be a deviant themselves. Their views are an embarrassment to the government, yet each fresh victory only makes their opinions more popular. As the government will ultimately discover, they taught their SP fighters a little too well— “May the strongest survive.”
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Here's the link for more on SHTF/Post-Apocalyptic and your MBTI... lol
http://oddlydevelopedtypes.com/Dystopia_Survival