S
Shai Gar
... for his army.
www.MortalOnline.com - http://en.wikipedia.org/wiki/Mortal_Online
I'm putting my not inconsiderable Military Strategy knowledge into practice in this (currently in free beta testing) MMORPG game.
This game has no Leveling, no grinding and none of that Theme Park nonsense that you'd find in ... Shit, just read the links.
This is analogous to Morrowind/AoE2 merging as an MMORPG
This is what I'm planning.
Military Branch - Three Units (100 men/unit), Five Squads (20 men/squad), Two Patrols (10 men/Patrol).
NCO (incl in counts)
COs (excl from counts)
Supply Lines (excl from count)
Each Patrol would have a Sergeant, and a Corporal.
Each Squad would have a Lieutenant and a Second Lieutenant
Each Unit would have Two Captains and a Major.
The Army would be led by a team of Five Brigadiers.
The Three Units would be on scheduled rotation.
First Rotation - War
Second Rotation - Home Territory Training, In order to practice Military Skills and know Home Territory as second nature.
Third Rotation - Defending Base/Town/City/Castle (whatever), and Barracks Training all the skills we can.
Civilian Branch - All civilians will also be trained as Militia. Alongside the Third Rotation every third day.
Intelligence Branch
There'll be a lot of people who join the game just to solo it, and quite a few in small guilds. We could run this as a Military Power within the game. Before it even starts for real.
Questions? Who's thinking they'd love to be in this?
www.MortalOnline.com - http://en.wikipedia.org/wiki/Mortal_Online
I'm putting my not inconsiderable Military Strategy knowledge into practice in this (currently in free beta testing) MMORPG game.
This game has no Leveling, no grinding and none of that Theme Park nonsense that you'd find in ... Shit, just read the links.
This is analogous to Morrowind/AoE2 merging as an MMORPG
This is what I'm planning.
Military Branch - Three Units (100 men/unit), Five Squads (20 men/squad), Two Patrols (10 men/Patrol).
NCO (incl in counts)
COs (excl from counts)
Supply Lines (excl from count)

- Heavy Cavalry
- Mounted Cavalry
- Longbowmen // Crossbowmen
- Pikemen
- Infantry
- Miners
Each Patrol would have a Sergeant, and a Corporal.
Each Squad would have a Lieutenant and a Second Lieutenant
Each Unit would have Two Captains and a Major.
The Army would be led by a team of Five Brigadiers.
The Three Units would be on scheduled rotation.
First Rotation - War
Second Rotation - Home Territory Training, In order to practice Military Skills and know Home Territory as second nature.
Third Rotation - Defending Base/Town/City/Castle (whatever), and Barracks Training all the skills we can.
Civilian Branch - All civilians will also be trained as Militia. Alongside the Third Rotation every third day.
- Smithy Guild (Black, Gold)
- Builders
- Farmers (Food Supply) // Groomsmen (for breaking and breeding mounts)
- Merchants // Medics (Supply Line)
- Fishermen // Navy (Sailors)
Intelligence Branch
- Undercover Agents (Joining other teams that are not our own, and supplying with constant information)
- Advance Reconnaissance Soldiers (Similar to 22S.A.S. or Force Recon)
- Diplomats (Assassins)
There'll be a lot of people who join the game just to solo it, and quite a few in small guilds. We could run this as a Military Power within the game. Before it even starts for real.
Questions? Who's thinking they'd love to be in this?
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